Last time we considered my need for constructive contests. Recall that we have now distinguished contest of an hypothetical nature and those contest with real world benefits beyond the purpose of the game. It was also a concern that some games are not fun.
Recently I mentioned to a coworker that brute-force solutions to games are so 20th century. Deep blue already proved it was possible. A large neural network is so 2010's, and alphaGo didn't just beat one world champion, it beat a lot of champions online as well.
What about this? Let's have a competition that is played by human and computer together and that their enegy consumption is a divisor in the calculation of final score.
This is along the same line of thought from a post long ago before New Contest considerations: automated race car driving competitions where in addition to automotive restrictions that there will be CPU restrictions. Core limited to less than 2^16 cores, each running at no more than 4GHz, total power consumption is to be less than 1kw, etc.
So in a similar idea, one can imagine there be additional restriction on storage. The code the ANN model, the memory about current course and opponents, these all take memory space. So the contest could have an additional rule that there be a 256Gb limit to onboard memory, of any kind, hdd, ssd, cache, ram, GPU ram, etc.
Suppose the contestants scored S in a scale where each score is real number originally associated with each player. and the highest score wins, the score used to determine the competition result can be S/C where C represent the costs paid by competitors to win. For one example this could be the amount of code executed as measured by storage space or as measured by records kept on the CPU itself.
Therefore, in the post-AI years, we will have new contests: the winners must not only accomplish the objectives, they must also complete them efficiently.